Intro by Joaquim A. Jorge
Aula Especial de IPM
Presentation by Alan Dix
The Interface Just Left The Desktop
HCI - Human Computer Interaction Changes and Trends
Increasing Multiplicity
Increasing Multiplicity
Increasing Multiplicity
Families and Friends
How Many
How many computers?
How many computers in your pockets?
Ubiquitous & Wearable Computing
From - Dialogue With the Computer
To - Dialogue With The Environment
To - Dialogue With The Environment
To - Dialogue With The Environment
To - Dialogue With The Environment
Work And Fun
Work And Fun
Work and Fun
...And Now
Red Ball
Low Intention And Sensor-Based Interaction
Car Courtesy Lights
Car Courtesy Lights
Car Courtesy Lights
Pepys
Pepys
Pepys
MediaCup
MediaCup
MediaCup
Shopping Cart
Shopping Cart
Shopping Cart
onCue
onCue
onCue
The Intentional Spectrum
The Intentional Spectrum
The Intentional Spectrum
Fluidity
Fluidity
Fluidity
Interaction Models
Cognition
Cognition
Cognition
Cognition
Cognition
Designing Incidental Interaction
Red Ball
Deconstructing Experience
Three Use Words
Changes...
John Ruskin
Changing Media
Changing Media
Changing Media
Understand The Effect
Redesign
Understand The Effect
Understand The Effect
Designing Experience
Designing Experience
Designing Experience
How Crackers Work
How Crackers Work
How Crackers Work
How Crackers Work
How Crackers Work
How Crackers Work
The Crackers Experience
Designing Experience
Red Ball
The Lessons...
The Lessons...
The Lessons...
What Makes An Academic Discipline?
What Makes An Academic Discipline?
What Makes An Academic Discipline?
What Makes An Academic Discipline?
The End
The End
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